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Meta snapshot checked July 6, 2026 from publicly visible RiftDecks pages. Accessible Spiritforged data currently has Kai'sa, Draven, and Irelia leading legend share, followed by Viktor, Master Yi, Azir, Ezreal, Fiora, Annie, and Ornn. Most-played interaction/staple signals include Ride the Wind, Stupefy, Thousand-Tailed Watcher, Rebuke, Falling Star, Hard Bargain, Cleave, and Defy. Use this as a current public-data snapshot, then update after new tournament dumps.
Calm


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Fury

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Mind

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Body

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Order

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Chaos

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Calm/Body

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Calm/Chaos

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Calm/Mind

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Mind/Order

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Body/Order

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Fury/Body

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| Color | Cost | Card | Role | Priority | Likely champions | Punishes | Why |
|---|---|---|---|---|---|---|---|
| Calm | 1E + 1P | Defy | Counter | Must Know | IreliaVexMaster YiAzirOrnn | Spell | Cheap counter for lower-cost spells. |
| Calm | 2E | Block | Hidden trick | Common | IreliaVexMaster YiOrnnLillia | CombatRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 while it's a de... |
| Calm | 2E | Discipline | Other | Niche | IreliaMaster YiOrnnLillia | CombatTempo | Reaction +2 Might and draw 1. Simple combat math swing that replaces itself. |
| Calm | 2E | Emperor's Divide | Tempo / position | Common | AzirIreliaVexMaster Yi | MovementScoringFacedown | Hidden mass retreat for friendly units at a battlefield. Can deny combat, scoring, or removal value. |
| Calm | 2E | Feral Strength | Other | Niche | AnnieDariusRumbleRengar | CombatTempo | Repeatable +2 Might Reaction. Can scale into a large combat swing. |
| Calm | 2E + 1P | Not So Fast | Counter | Must Know | IreliaVexMaster YiOrnn | SpellTargeting | Stops targeted enemy spells or abilities on your unit/gear. |
| Calm | 2E + 1P | Rune Prison | Showdown action | Must Know | IreliaVexMaster YiOrnnLillia | CombatRemoval | Showdown stun for any unit. Can blank your attacker or defender before combat damage. |
| Calm | 2E | Thwonk! | Showdown action | Must Know | IreliaVexMaster YiOrnnLillia | CombatRemoval | Stuns an attacking unit and can repeat. Respect Calm with 2E open in showdowns. |
| Calm | 2E | Zhonya's Hourglass | Hidden trick | Must Know | IreliaVexMaster YiOrnnLillia | MovementRemovalFacedown | [Hidden] (Hide now for to react with later for .) If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. ... |
| Calm | 3E | Back Off | Hidden trick | Common | IreliaVexMaster YiOrnnLillia | CombatRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you... |
| Calm | 3E + 1P | Janna, Savior | Tempo / position | Must Know | IreliaVexOrnnLillia | Movement | [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move ... |
| Calm | 3E | Stand United | Other | Niche | IreliaMaster YiOrnnLillia | CombatFacedown | Hidden buff payoff that can grow a whole friendly battlefield during a showdown. |
| Calm | 3E + 2P | Wind Wall | Counter | Must Know | IreliaVexMaster Yi | Spell | [Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. |
| Calm | 4E + 2P | Flurry of Feathers | Counter | Common | IreliaVexMaster YiOrnnLilliaAzir | SpellTargeting | [Reaction] Choose one —Counter a spell.Play four 1 Bird unit tokens with [Deflect]. (Opponents must pay to choose them with a spell or ability.) |
| Calm | 4E + 3P | Mystic Reversal | Counter | Niche | IreliaOrnnLilliaViktor | Spell | Expensive Reaction that steals a spell and can retarget it. Rare, but devastating if held up. |
| Calm | 8E + 2P | Vilemaw | Ambush | Must Know | IreliaVexMaster YiOrnnLilliaAzir | CombatRemovalScoring | Ambush body that blanks smaller enemy combat damage. |
| Fury | 1E + 1P | Hextech Ray | Showdown action | Must Know | AnnieDariusRumbleDraven | Removal | Cheap Fury damage: 3 to a battlefield unit during showdowns. |
| Fury | 1E + 1P | Monster Harpoon | Showdown action | Must Know | AnnieDariusRumblePyke | RemovalFacedown | Deals 2, or 4 if they control a facedown card. Very relevant with Hidden decks. |
| Fury | 2E | Against the Odds | Other | Niche | AnnieDariusRumbleDraven | CombatTempo | Gives a friendly battlefield unit +2 Might for each enemy unit there. Punishes swarming one battlefield. |
| Fury | 2E + 1P | Bushwhack | Tempo / position | Niche | AnnieDariusRumbleRengar | CombatMovementFacedown | Hidden readying effect for friendly units entering this turn, plus Gold. Can create unexpected combat readiness. |
| Fury | 2E | Inferna | Ambush | Common | AnnieDariusRumbleRengar | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 while I'm an attacker.) |
| Fury | 2E | Lotus Trap | Hidden trick | Common | AnnieDariusRumble | RemovalFacedown | [Hidden] (Hide now for to react with later for .) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage that wo... |
| Fury | 2E | Mischievous Marai | Removal / trick | Common | AnnieDariusRumble | RemovalCombatFacedown | Hidden unit that deals 2 to an enemy unit where it appears. |
| Fury | 2E + 1P | Shakedown | Removal / trick | Must Know | AnnieDariusRumbleDraven | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Choose an enemy unit. Deal 6 to it unless its controller has you draw 2. |
| Fury | 2E + 1P | Smite | Showdown action | Must Know | AnnieDariusRumbleDraven | Removal | Deals 3 and banishes the unit if it would die this turn. Punishes recursion/death plans. |
| Fury | 3E | Grim Apothecary | Ambush | Common | AnnieDariusRumble | CombatMovement | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner... |
| Fury | 3E | Noxus Saboteur | Hidden trick | Niche | AnnieDariusRumbleDraven | Facedown | Your opponents' [Hidden] cards can't be revealed here. |
| Fury | 3E | Pyke, Dockside Butcher | Tempo / position | Common | AnnieDariusRumble | MovementFacedown | [Hidden] [Ganking] You may pay as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 this turn. |
| Fury | 3E + 1P | Rengar, Pouncing | Ambush | Common | RengarAnnieDariusRumble | Combat | Reaction unit that can be played to a battlefield they are attacking. Watch for surprise attackers. |
| Fury | 3E | Sudden Storm | Removal / trick | Must Know | AnnieDariusRumbleDraven | RemovalCombatFacedown | Hidden damage spell: 2 to a unit, or 4 if it is attacking. Punishes attacks into Fury. |
| Fury | 5E + 1P | Lord Broadmane | Ambush | Niche | DariusAnnieRumble | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Assault] this turn. (+1 while th... |
| Mind | 1E | Retreat | Tempo / position | Niche | DianaLeBlancEzrealViktor | MovementRemoval | Cheap Reaction that returns a friendly unit to hand and channels a rune exhausted. Saves units from removal/combat. |
| Mind | 1E | Stupefy | Removal / trick | Niche | DianaEzrealLeBlancViktorRumble | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -1 this turn, to a minimum of 1 . Draw 1. |
| Mind | 2E + 1P | Blastcone Fae | Removal / trick | Common | DianaLeBlancEzrealViktor | RemovalCombatFacedown | Hidden unit that gives a unit -2 Might, to a minimum of 1. |
| Mind | 2E | Frigid Touch | Removal / trick | Must Know | DianaEzrealLeBlancViktor | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 t... |
| Mind | 2E | Keeper of Masks | Tempo / position | Common | DianaEzrealLeBlancVex | RemovalFacedown | [Hidden] (Hide now for to react with later for .) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play ... |
| Mind | 2E | Smoke and Mirrors | Tempo / position | Common | DianaLeBlancEzrealViktorOrnnRumbleLillia | MovementFacedown | Hidden swap between your units at different locations, especially with Temporary units. |
| Mind | 2E + 1P | Smoke Screen | Removal / trick | Must Know | DianaEzrealLeBlancViktor | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 this turn, to a minimum of 1 . |
| Mind | 2E + 1P | Teemo, Strategist | Removal / trick | Common | TeemoDianaEzrealVex | RemovalCombatFacedown | Hidden Teemo that can turn Hidden density into damage when defending or played from Hidden. |
| Mind | 3E | Chakram Dancer | Ambush | Common | DianaLeBlancEzrealViktorOrnnRumbleLillia | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 while the... |
| Mind | 3E | Eclipse | Removal / trick | Must Know | LeBlancDianaEzreal | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 this turn. [Predict]. (Look at the top card of your Main Deck. You may recy... |
| Mind | 3E | Sprite Call | Tempo / position | Common | DianaEzrealLeBlancVex | MovementRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Play a ready 3 Sprite unit token with [Temporary]. (Kill it at t... |
| Mind | 3E | Wages of Pain | Removal / trick | Must Know | DianaLeBlancEzrealViktorOrnnLillia | RemovalFacedown | Hidden 3-damage removal that also makes a Gold. Respect it when Mind has a facedown card. |
| Mind | 4E | Consult the Past | Other | Niche | DianaLeBlancEzrealViktor | FacedownTempo | Hidden Reaction draw 2. It does not stop your play, but it refuels from facedown at instant speed. |
| Mind | 4E | Deadly Flourish | Removal / trick | Niche | LeBlancDianaEzreal | Removal | Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, : [Add] .") |
| Mind | 7E | Moonlight Affliction | Removal / trick | Niche | DianaLeBlancEzrealViktorOrnnRumbleLillia | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 this turn. |
| Body | 1E | Flurry of Blades | Removal / trick | Common | Master YiMiss FortuneSettFioraRengar | Removal | [Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields. |
| Body | 1E + 2P | Punch First | Showdown action | Must Know | Master YiSettFioraRengarMiss Fortune | CombatTempo | Massive +5 Might showdown pump. Body decks can turn a losing combat into a blowout. |
| Body | 1E + 1P | Repulse | Counter | Must Know | Master YiSettFioraRengarMiss Fortune | SpellTargeting | Very cheap answer to a single-target spell or ability. |
| Body | 1E + 1P | Unyielding Spirit | Removal / trick | Common | Master YiSettFiora | TargetingCombatRemoval | [Reaction] (Play any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn. |
| Body | 2E + 1P | Cannon Barrage | Removal / trick | Common | Master YiMiss FortuneSettFioraRengar | CombatRemoval | [Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat. |
| Body | 2E + 1P | Challenge | Showdown action | Common | Master YiSettFioraRengar | CombatRemoval | Makes a friendly and enemy unit deal Might damage to each other. Punishes fragile key units. |
| Body | 2E + 1P | Here to Help | Tempo / position | Common | DianaEzrealLeBlancVex | Facedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, redu... |
| Body | 3E | Marching Orders | Showdown action | Common | Master YiSettFioraRengar | CombatRemoval | Repeatable fight effect from anywhere into a battlefield. Can pick off units during a showdown. |
| Body | 3E + 1P | Nidalee, Cat Form | Ambush | Common | Master YiMiss FortuneSettFioraRengar | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.) |
| Body | 4E + 1P | Primal Strength | Showdown action | Common | Master YiSettFioraRengar | CombatTempo | Huge +7 Might showdown pump. Expensive, but it can invalidate exact combat math. |
| Body | 5E + 1P | Rengar, Trophy Hunter | Ambush | Must Know | Master YiMiss FortuneSettFioraRengar | Combat | Can Ambush even into enemy-only battlefields. |
| Order | 2E | Facebreaker | Hidden trick | Niche | LeBlancAzirDariusSettFiora | CombatRemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. ... |
| Order | 2E + 1P | Hidden Blade | Removal / trick | Must Know | LeBlancAzirDariusSettFioraOrnnIrelia | RemovalCombatFacedown | Facedown removal that can be revealed as a 0-cost Reaction after it was hidden. It kills a battlefield unit, but that unit's controller draws 2. |
| Order | 2E | Tactical Retreat | Other | Must Know | SettFioraMiss Fortune | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and rec... |
| Order | 3E | Back to Back | Other | Niche | AzirSettFioraDarius | CombatTempo | Gives two friendly units +2 Might. Punishes multi-combat assumptions. |
| Order | 3E | Call to Glory | Other | Niche | AzirSettFioraDarius | CombatTempo | Can ignore cost by spending a buff and gives +3 Might. Watch buff decks. |
| Order | 3E | Heroic Charge | Showdown action | Common | SettFioraAzirDarius | CombatRemoval | Gives a friendly unit +1 Might and stuns an enemy at its location. |
| Order | 3E + 1P | Shen, Kinkou | Ambush | Common | IreliaMaster YiOrnnLillia | CombatRemoval | Reaction Tank/Shield body that can soak combat damage and protect a battlefield. |
| Order | 4E + 1P | Stalking Wolf | Ambush | Common | SettFioraMiss Fortune | CombatRemoval | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. ... |
| Order | 5E + 2P | Imperial Decree | Showdown action | Niche | DariusAzirSettFiora | RemovalCombat | For the rest of the turn, any unit that takes damage dies. Turns small pings/combat into kills. |
| Order | 5E + 1P | Vi, Peacekeeper | Ambush | Must Know | LeBlancAzirDariusSettFiora | CombatRemoval | Ambush threat that stuns on attack. |
| Order | 6E + 1P | Poppy, Defender of the Meek | Ambush | Must Know | LeBlancAzirDariusSettFiora | Combat | You may spend 3 XP as an additional cost to play me. If you do, I cost less. [Ambush] [Tank] |
| Chaos | 1E + 1P | Existential Dread | Showdown action | Must Know | DianaLeBlancEzrealVex | CombatMovement | Stuns an attacking enemy unit; if already stunned, bounces it. Chaos can punish attacks hard. |
| Chaos | 1E | Gust | Removal / trick | Must Know | DianaLeBlancEzreal | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 or less to its owner's hand. |
| Chaos | 2E | Abandon | Counter | Must Know | DianaLeBlancEzreal | SpellMovement | [Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Pred... |
| Chaos | 2E + 1P | Bone Skewer | Tempo / position | Must Know | DianaEzrealLeBlanc | CombatRemovalFacedown | Hidden hand disruption that forces a unit onto a battlefield and Stuns it. |
| Chaos | 2E | Flash | Tempo / position | Must Know | IreliaVexDianaLeBlancEzreal | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base. |
| Chaos | 2E | Hard Bargain | Counter | Must Know | DianaLeBlancEzreal | Spell | Tax counter that can scale with Repeat. |
| Chaos | 2E + 1P | Heedless Resurrection | Tempo / position | Niche | DianaLeBlancEzreal | RemovalCombat | Kills a friendly unit to replay another from trash. Can turn your removal into a board upgrade. |
| Chaos | 2E + 2P | Rebuke | Showdown action | Must Know | DianaLeBlancEzrealVex | MovementRemoval | Bounces a battlefield unit during a showdown. Respect Chaos 2E + 2P. |
| Chaos | 2E + 2P | Switcheroo | Tempo / position | Must Know | DianaEzrealLeBlancVex | MovementFacedown | Hidden spell that swaps Might between two units at the same battlefield. |
| Chaos | 2E | Teemo, Scout | Tempo / position | Common | DianaEzrealVex | Facedown | Hidden body that becomes a surprise 4 Might unit when played. |
| Chaos | 2E | Tideturner | Tempo / position | Must Know | DianaEzrealLeBlancVexIrelia | MovementFacedown | Hidden unit that swaps itself with one of your units elsewhere. A real positioning trap. |
| Chaos | 3E | Edge of Night | Other | Niche | DianaLeBlancEzreal | TargetingRemovalFacedown | Hidden/Quick equipment line that can protect a key unit from targeted interaction patterns. |
| Chaos | 3E | Pyke, Returned | Tempo / position | Niche | DianaIreliaVexAnnieMiss FortuneEzreal | Facedown | [Hidden] [Backline] Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. |
| Chaos | 3E + 1P | Star-Crossed | Removal / trick | Common | DianaLeBlancEzreal | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands. |
| Chaos | 4E + 1P | Diana, No Longer Human | Ambush | Common | DianaIreliaVexAnnieMiss FortuneEzreal | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 this turn. |
| Chaos | 4E + 1P | Kha'Zix, Mutating Horror | Ambush | Common | DianaIreliaVexAnnieMiss FortuneEzreal | Combat | [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 this turn ... |
| Calm/Body | 2E + 1P | Counter Strike | Removal / trick | Must Know | Master YiSettFioraRengar | CombatRemoval | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1... |
| Calm/Body | 4E | Highlander | Other | Common | Master Yi | Movement | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and rec... |
| Calm/Chaos | 1E + 1P | Defiant Dance | Other | Common | IreliaVex | Tempo | [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 this turn and another unit -2 this turn. |
| Calm/Mind | 2E + 2P | Lilting Lullaby | Counter | Must Know | OrnnLillia | Spell | Counters a spell and stops more spells that turn. |
| Calm/Mind | 3E | Fox-Fire | Hidden trick | Must Know | OrnnLillia | RemovalFacedown | [Hidden] (Hide now for to react with later for .) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or ... |
| Mind/Chaos | 2E + 1P | Guerilla Warfare | Tempo / position | Niche | DianaEzreal | MovementFacedown | Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn. |
| Mind/Chaos | 3E + 1P | Arcane Shift | Showdown action | Must Know | DianaLeBlancEzrealViktor | RemovalMovement | Replays a friendly unit and deals 3 to an enemy unit at a battlefield. Strong showdown swing. |
| Mind/Chaos | 3E + 1P | Moonfall | Showdown action | Must Know | DianaLeBlancEzrealVex | MovementRemovalCombat | Moves up to one enemy unit into a battlefield where they have units, then gives enemies there -2 Might. |
| Mind/Order | 2E + 1P | Siphon Power | Other | Common | DianaLeBlancEzrealViktor | Tempo | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 this turn and enemy units there -1 this... |
| Mind/Order | 5E + 2P | Hostile Takeover | Tempo / position | Must Know | DianaLeBlancEzrealViktor | CombatMovementScoringFacedown | Hidden steal, ready, and forced combat/conquer swing. |
| Body/Order | 2E + 2P | Keeper's Verdict | Showdown action | Must Know | SettFioraDariusAzir | RemovalMovement | Puts an enemy battlefield unit on top or bottom of its owner's deck. Clean answer during showdowns. |
| Body/Order | 2E + 2P | Riposte | Counter | Must Know | SettFiora | Spell | [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + equal to that ... |
| Fury/Body | 2E + 1P | Thrill of the Hunt | Tempo / position | Niche | RengarMiss FortuneSettFiora | MovementCombat | Banish-and-replay a friendly unit to any battlefield. Can dodge removal or reposition a threat. |
Ask Before Action
- Before spell: Can they counter, tax, bounce, or punish targeting?
- Before attack: Can Ambush change combat math or add a surprise body?
- Before targeting: Can they Repulse, Not So Fast, Counter Strike, save, or recall?
- Before scoring/conquering: Can they move, stun, bounce, steal, or flip Hidden?
- Before all-in: What happens if the first card gets answered?
Open-Resource Danger
| Open | Respect | Plan |
|---|---|---|
| 1E | Cheap bounce, Repulse, Stupefy, small stat swings | Sequence low-value actions first. |
| 2E | Most dangerous window: counters, Hidden, tempo tricks | Bait before key spell or combat. |
| 3E | Removal, Ambush bodies, stun, stronger swing cards | Avoid narrow all-ins on one battlefield. |
| 5E+ | Hostile Takeover, big Ambush, late blowouts | Force them to act before committing lethal/scoring line. |
Bait Priority
Must bait Hard counters, Hostile Takeover, huge bounce/stun swings, lethal combat reversals.
Can play through Small stat changes, narrow Ambush, tricks that trade down on resources.
Avoid walking into Facedown cards with open 2E+, unknown Chaos/Mind, protection when targeting champion units.
Facedown Rules Of Thumb
- If they hid with relevant domains, assume it can affect combat or positioning.
- Do not let one unknown Hidden card decide two objectives at once.
- Track whether the Hidden card was set before or after key information was revealed.
- Make them spend it on a medium threat before presenting your real line.
Calm
Counters, protection, combat denial, recall/save effects. Often asks you to overcommit into a clean answer.
Play around: test with cheaper spell, avoid single huge target.Fury
Damage tricks, Ambush pressure, aggressive combat swings. Punishes loose attacks and fragile units.
Play around: count surprise Might, avoid giving free combat value.Mind
Stat reduction, spell interaction, token tricks, temporary units, value loops.
Play around: preserve backup bodies and respect minus-Might removal.Body
Protection, prevention, efficient Ambush bodies, counter-punch combat.
Play around: do not rely on one damage event resolving cleanly.Order
Stun, saves, board discipline, defensive combat control.
Play around: split threats and watch for recall/save effects.Chaos
Bounce, Hidden tricks, spell counters, weird tempo, movement traps.
Play around: check 2E constantly and avoid obvious single-point blowouts.Dual-Color Reads
Mind/Chaos: hidden tempo, bounce, counter magic, hand/position tricks.
Calm/Mind: spell denial, control, board cleanup, counter chains.
Body/Order: protection, counter-punch, stun, disciplined combat.
Calm/Chaos: swingy stat changes, tempo traps, movement surprises.
Mind/Order: battlefield-wide stat shifts, steals, control finishers.
Calm/Body: damage prevention, saves, strong combat pivots.